Hi everyone I’ve been playing around with Unity for some time now but this is the first time I tried making a game that I can publish online. it’s not done yet but any advise or pointers would be appreciated.
I liked the control system (combination of keys and mouse). Would be good if you included a splash screen that mentioned the controls in game.
I think your entities (player and enemy) would look better and fit the old arcade game / tron style you seem to be going for if a bit cleaner and crisper e.g. the player seems to be a blue triangle but … without straight edges? And the blue you chose almost fades into the background.
Beyond this, I’d just work on building levels and maybe having enemies coming in waves rather than just a continuous stream.
I like the controls a lot. The idea is simple, and you should probably keep it that way.
My only real critique is the remove the drag from the player so that when you let go of the control button you still float in the direction you were going. this would make a much more realistic control, in my opinion.
A few tips on the game design and the level design:
Game Design
*You need clear instructions within the game on how to play it, on this forum most people will be experienced gamers/developers but your audience probably won’t be.
*The bullets the player fires need to be more visible.
*I could just run straight towards the goal rather than shooting the enemies, could you come up with a way to integrate the enemies into the goal of each level?
Level Design
*As a rule, dead ends are bad, they break the flow of your levels and create very sticky situations the player not find pleasant. If you are going to include a dead end make sure there’s something of value at the end of it, it doesn’t have to be something of inherent game value like a power-up, just something cool or interesting the player encounters will make it feel more reasonable for it to be there in the first place.
Nice game, especially for your first one. Very arcade like.
Some things I noticed, though -
As LeakySink said, you can just go straight to the goal and finish the level. Maybe you could add a wall that goes away when the Enemies Left counter reaches 0?
Speaking of the Enemies Left counter, it seems to go up as I kill enemies, instead of decreasing to 0. Also, It keeps adding throughout the levels, by level 4 or so it was showing I had 40 enemies left. You could reset the counter between levels.
You can’t die. Nothing happens when your health reaches 0.
Really good for a first game, I found a SERIOUS issue with the X360 controller as you “layer bump or jumping over walls” but it has only happened 1/3 times I played it so, so look into that. I like the concept and I really like top-down shooters
I had a similar issue as tylernocks about being able to jump over walls, however I was using keyboard/mouse. The ship would randomly shoot up into the air allowing me to hop over walls. It happened 3 out of 3 times on level 3. The game is looking good though, keep up the good work.
im currently working on resetting the counter, you can no longer go straight through to the Finish unless all enemies is killed and you die when your health reaches 0. All this will be seen in the next update