[2.1 beta] FreeLook orbiting in steps

Found another issue with the FreeLook. I noticed that my input was stuttering really hard at times, particularly when the values were low. So, I slowed it down by increasing the acceleration and deceleration times and noticed that the FreeLook exhibits a sort of stepping as it repeatedly speeds up and halts, despite input remaining constant.

Here’s a video showing the stepping behavior. Notice that, even though the input values don’t change, the camera orbits in steps.

By design or otherwise, this is a pretty big deal for a player camera. It’s been very distracting, even while just testing, and it’s particularly harsh with a mouse. A constant input needs to be met with a constant result.

Have you tried changing CM Brain update method and also is your game running smoothly? (30/60fps - without any drops)

The game runs very smoothly. Changing the update method yielded the same behavior.

@Adam_Myhill @Gregoryl It’s up for you guys.

I noticed the same with the default values when moving the freelook cam with the mouse.

@OhiraKyou Thanks for the post. It was a bug in the axis update code. Beta updated with the fix. Let me know if that fixes the issue for you.

Looks like that fixed it. Thanks!

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Same here by the way. Works much better now.