Hi all! Here’s a youtube video of the issue:
In this video, I created a small stripped project to reproduce the problem. The issue is a little more pronounced in my personal project.
I’m using a FreeLook camera with a collider extension. The collider extension’s setting “Camera Radius” is accidentally set to a far too high value, (in this video, a value of 20). A collider of about that size is created at world origin. Changing the Camera Radius value back to a smaller value or 0 does not remove the collider created at world origin. Only reloading the project seems to remove the created collider.
I know this is a weird case, and most people won’t set the Camera Radius so high, and perhaps I’m just completely misunderstanding something and the issue is more about me, haha. I’d like to note that in my personal project where I discovered the issue, all camera radius values create a noticeable collider at world origin, such as small values under 1 unit.
Much thanks for reading/watching, and my apologies if all this is a non issue; I certainly don’t mean to waste your time!