Hi,
I’m instantiating a prefab with a movietexture. This movietexture is load with
MT_videoCa = (MovieTexture)Resources.Load ("Video/ca_720", typeof(MovieTexture));
If i instantiate one time no problem. But if i instantiate a new prefab with same file the video is fastest and audio same. For each new instantiate prefab, more and more faster.
It’s a bug of movie texture? anyone can help me?
Thans you.
I saw that unity do not allow to load 2 movie texture from same file using Resources.Load. If you do this then two textures are showing same time video on two textures.
I solved the problem using www to load the movie.
WWW www = new WWW("file://c:/Digalix/Resources/video/ca_720.ogv");
MT_videoCa = www.movie;
while (!MT_videoCa.isReadyToPlay) {
yield return null;
}
The only problem is… on unity 5.3.2 show an error
Error: Cannot create FMOD::Sound instance for resource (null), (An invalid parameter was passed to this function. )
But Application work fine and do not crash… 
If anyone knows any other solution??