2.5 D adventure project help needed..

Hi!

Would it be possible to create an 2.5D (prerendered backgrounds with 3D characters) adventure game in Unity? I would also like to have point lights with shadows for the 3D objects. How would you solve the shadow-casting problem? I guess it could be done with hidden geometry?

Could anybody offer me a very quick and dirty example project to look at? Just to get the idea, nothing fancy.

Best regards and thanks,
Oli

I can only tell you what I know about this but I’m completely new to Unity. You have to use an invisible plane for the floor. You make the render in the modeler and you export the camera so it has the same view as the render and export the floor with it.

I’m not sure how well I understand your post, but as for this part:

You don’t really have to do that, or anything else, really. (There may be cases where an invisible plane would be suitable, but it’s not a necessity of any sort.)