2.5 project in 2.1 version - 3D objects missing !!!

Hey,

I had to use 2.1 version to publish a project as standalone since 2.5 has a problem in publishing it and running from a CD (since it needs access to modify the outputlog file). For that I borrowed a Mac from a friend !!!
The problem is, I’ve made the whole project using 3Ds max and automatic import from 2.5 Unity in a PC with windows… result?? 2.1 is not recognizing my 3D objects, the weird part is that a few (just a few) objects does appear in my viewer.
Does anyone have a solution for this problem ??? What can I do ???

Instead of downgrading your project to 2.1, perhaps it would be better to upgrade it to 2.5.1. One of the bullet points in the changelog for 2.5.1 is:

Fixed crash when running standalone Windows games from a read only file system

I believe that means that it will work if you just get the latest version of Unity. If you have 2.5 already, then you can just install the new one over the top of the older one and voila! Republish your standalone and you should be good to go.

But, if you still want an answer about how to get your models loaded into 2.1, then I would recommend that you export the models in Max as .fbx and those should go into 2.1 without a hitch.

max will not work with 2.1
There is no osx version of 3D Studio Max, as such it can not convert.

remember, that max format means behind the scene call to 3DS Max and export of fbx

Thanks, I will upgrade !!!

Actually, Unity 2.5 supports the 3DS format natively for exactly this reason. 2.1 doesn’t support it, though.

No, sorry. The “native” support is achieved, like for all apps, by having it open in the background and export to FBX. Hence: no Max, no import.

–Eric