Hi!
As mentioned before in another post, we´re developing a 2.5D (prerendered backgrounds with 3D real time characters) adventure game with the awesome WME tool.
Do you think you could create such a game with Unity?
I think I would use a billboard for the background and use an invisible collision mesh for …ehm…collision detection and foreground objects.
Could I render real time shadows on top of the static billboard backdrop? I read somewhere that you can´t display shadows on meshes with a transparent material, but with a cutout material it is possible. Is that true?
Just as an example for those who don´t mean what I´m talking about, there a link to some screenshots of “Geheimakte 2”
Bye,
Oliver