2.5D game possible?

Hi!

As mentioned before in another post, we´re developing a 2.5D (prerendered backgrounds with 3D real time characters) adventure game with the awesome WME tool.

Do you think you could create such a game with Unity?
I think I would use a billboard for the background and use an invisible collision mesh for …ehm…collision detection and foreground objects.

Could I render real time shadows on top of the static billboard backdrop? I read somewhere that you can´t display shadows on meshes with a transparent material, but with a cutout material it is possible. Is that true?

Just as an example for those who don´t mean what I´m talking about, there a link to some screenshots of “Geheimakte 2”

Bye,
Oliver

Unity should be able to make something like that. Fixed camera with very simple geometry and have your original 3d scene baked into the textures.

Yep.