Hey, I’m trying to create a laser that goes from the player to the mouseposition.
After reading tons of threads and watching some video tutorials on 3D lasers I’ve come to this:
line.enabled = true;
Vector3 mousepos = Input.mousePosition;
//mousepos.z = 0.0f;
Vector3 mouseposWorld = Camera.main.ScreenToWorldPoint(mousepos);
Vector3 direction = mousepos - transform.position;
while (Input.GetButtonDown("Fire1"))
{
Ray2D ray = new Ray2D(transform.position, direction) ;
line.SetPosition(0, ray.origin);
line.SetPosition(1, ray.GetPoint(10));
yield return null;
}
line.enabled = false;
}
Result is that I can shoot a laser, but it always shoots in the direction of the middle of my screen.