2.5D Orbital Shooter Starter Kit

Hello,

I have been working on a set of scriptable components for starting creation 2.5D shooters with the orbital mechanics of movement.

Features:

  • Orbital movement
  • Weaponry system
  • AI following and shooting
  • Simple respawn system

Asset Store link - Unity Asset Store - The Best Assets for Game Making

WebPlayer demo - https://7e007f8c25073b4a7bcd2e36697cf0f5204a84a6.googledrive.com/host/0B4HqclhDHG-9fng4TGlmNjdkM2J5RTdWZkI5TDJpakRycmtpR2NRSUFWRzcyZTMxai1yZ3M/OrbitalShooter.html
WebPlayer demo V1.1 - https://374613c6fc2a01eaa0f6d07602c92d0ab7b4e83a.googledrive.com/host/0B4HqclhDHG-9QTVBc05yNE9sRXc/OrbitalShooterV11.html

Screenshots from demo:
2095081--137111--Screen3.png

2095081--137112--Screen2.png

In plans for the future - save game system, simple tools to create adventure games (messages, missions etc).

I will be glad to see any comments.

Hi @artcitizen , your asset look really good… if you add the weapon system and save game system i will buy the Asset…

Thanks for watching arkhament. I am currently working on an update.

Very late mate, I already bought it :wink:
But I hope the update @artcitizen , I’ll try the asset this week and will write a good review for you (y).

Regards,

Thank you very much for purchasing arkhament, but do not hurry with the review, please wait for update.

Hi @artcitizen , okay I will wait for the Update for make the review.
Any date for the update release? maybe can you add mobile control in some update please?

Regards,

Hi arkhament . I can not schedule the release date of the update, because the schedule of the project is not permanent. And I plan to add a mobile control in the future )

Hello, I have updated weaponry system of my asset to version 1.1, see the demo in a start message.

Note: In version 1.1 name of script Asteroid_ctrlr changes to OrbitalGravitySource_ctrlr (Sorry for that, I’ll try that this does not happen again.).

great!!! thx @artcitizen :slight_smile:

Hi @artcitizen , there is way to use cubes instead of asteroids? if there is way to do it you could tell me how? or can you send me de code, please?

Regards,

Hi arkhament. I understand that you want the character is aligned to the normal to the faces of the cube. Well, in that case, the current Gravity_ctrlr script will require rework. And I will try to do this in the next update.

wow! thanks you very much @artcitizen !!!