aerial flying ennemies that can patrol between walls or waypoints
aerial ennemies not colliding with level geometry fly to opposite direction until disappear (flying bats in castelvania)
ranged ennemies (static or patrolling) with fireballs
traps and danger zones (damage per second)
water swim
Climb ladders or ivy
It is modular ? How difficult it is to combine it with our own ennemies and scripts ?
How difficult to combine it with our own weapons system and scripts ? (Rpg with lot of weapons type looting)
@Kale its 90% Third person we do work a little on 2.5d. We a have ranged character but its not polished how we like it. Once we polish it I push it to the store.
Hey, just purchased the asset yesterday and it’s really interesting so far. Just a couple of basic questions:
How can I get this to work with an Xbox controller? As of now, only keyboard inputs seem to work.
I’m having issues with my character disappearing whenever he makes contact with the rope. The animations for rope climbing only seem to work with your included boy hero character. Thanks in advance for your help.
Will shooter (projectile) weapons ever be added to this asset, or is it a completely dead project now? You stated you have a ranged character but it has never been added to the asset, is there any way to get ahold of said character? It is a shame to see such an awesome asset going the way of being abandoned. Thank you in advance for any response to this message.
The character controller motions seem to be very jerky, almost as if the physics configurations are not correct. Curious if this will be revised for 2019.x versions.
I’m also trying to integrate this with FinalIK and I’m having a terrible time trying to get it to work.
You have to create a separate script to overwrite the input ( I can help you if needed ). AS far as climbing goes is your character’s game object scaled and not set to the original size? as that can throw off the script. I would suggest doing any scaling to the actual FBX.