I have a script that turns my character left and right when i move in those directions, but how do i get the character to stay facing left or right after releasing the buttons?
void FixedUpdate()
{
float translate = Input.GetAxis("P1_Horizontal");
transform.forward = new Vector3(translate, 0, 0);
}
Perhaps this is what you are looking for?
if(Input.GetButtonDown("Fire1"))
{
transform.forward = new Vector3(translate, 0, 0);
}
This would check to see if the button (mouse 1 in my example) is down every update.
also, you should declare variables (float translate) below the header of the class, not in every update call.
@theendbeginz
i would check if Input.GetAxis(“P1_Horizontal”) is not 0,
becouse if is is 0 then you will rotate to Vector3(0,0,0).
if you check if it is not 0 then it wont rotate to Vector3(0,0,0) and stay on it’s current rotation if you are not pressing any buttons.
(not 100% sure but i think this will fix your problem)
void FixedUpdate()
{
float translate = Input.GetAxis(“P1_Horizontal”);
if(translate != 0f)
{
transform.forward = new Vector3(translate, 0, 0);
}
}