After upgrading to 2.6.1, Unity webplayers in fullscreen mode in Safari no longer correctly implement cursor locking for me. Non-fullscreen mode seems to work fine, and other browsers are not affected.
I had several users file bug reports for the latest version of my game, and I just tested paradise paintball as well.
The webplayer is totally broken!
Does this concern anyone?
I can now confirm that this issue also affects dashboard widgets on my machine.
In addition, native Mac Unity apps of Mars Explorer open a bunch of blank windows when run that make my game look totally dumb, and several Windows machines I tested refused to even start my game because they claimed that they couldn’t switch to an appropriate resolution.
I am a Pro licensee. I have thousands of players who are quite down on Unity at the moment. And I am being completely ignored by the company that created the technology that I am relying on.
The dozens of documented, reproducible bugs I have submitted to the bug tracking system have gone mostly ignored for months. Forum threads I open on these issues rarely ever receive replies from Unity techs.
Two questions:
Unity: How do you expect me to thrive with your technology when you ship broken products and then don’t support them?
Unity: When will a functional version of the webplayer be released? I am really looking forward to it…
Sorry to read that you are feeling ignored. We do try hard to respond to forum postings and Andeee does a great job at highlighting threads that need some attention.
Thanks for submitting bug 312875. I will ask one of my testers to pick this up and reproduce your issue. Once we have reproduced this bug, we will hand it over to development for fixing.
We do know that native mac apps create new windows when changing resolution and this will get fixed and released with the next version. (I don’t have a firm date to give.)
I think you know that 2.6.1 shipped with a new plugin architecture as a result of changes in Safari. I don’t think this release is “totally broken”. As with all releases we do a lot of internal testing prior to releasing betas of our products. We never intend to ship products with bugs, and I can only apologize that 2.6.1 has something that breaks your game.
If you have urgent issues that need attention please drop support an email and they’ll try and help.
17 days later, and my and everyone else’s games that use cursor locking are still completely broken when in fullscreen mode in Snow Leopard Safari and Dashboard Widgets.
As per a Unity blog posting several weeks ago, I have submitted my entire Unity project folder to contribute to the webplayer testing setup.
Hopefully you’ll be able to get a patch released soon!
It’s pretty painful to try and sell clients on a cool new technology like Unity when the webplayer doesn’t work correctly on the latest and greatest hardware, and I have no recourse but to wait for an nebulous future update that may fix the problem…
Thanks for your reply, and the emails I received a couple days ago. I am glad to hear that you believe you will be able to resolve the framerate issue in the next webplayer release. I can fully sympathize with you suffering from an Apple bug… Incredibly devoted Mac fan that I am, I am beginning to hate the stifling control they exert over their systems for bad just as much as good
Just as importantly however - are the fullscreen cursor locking and input bugs already fixed?
The ability of Safari users to experience Mars Explorer properly in fullscreen (even if it is still slow out of fullscreen) would be a huge step forward from where we are now.