[2.6.1] Can I load animation/animated models realtime? Not Resources.Load

Hello,

for some project I am working on I integrated import of static meshes from .obj format and export into a custom format.
Look here: video

I did not look so far in details into animation in unity. So my question is: is it possible in principle to load animation, namely, bones structure or skeleton, weigths info and animation sequences realtime from some model format like .dae or whatever into unity?

Yes it is. You’ll have to have access to the file format, of course.

Creating and rigging a mesh looks pretty difficult (but possible) to me. Start your search at Bone Weights and see where it leads you.