Hello,
Somehow I want to add to a group of objects colliders based on their meshes that will be detected by Ray Cast, but will not collide with anything. How can I do that? Any C# or Java tips?
Hello,
Somehow I want to add to a group of objects colliders based on their meshes that will be detected by Ray Cast, but will not collide with anything. How can I do that? Any C# or Java tips?
Raycasts collide with triggers and triggers don’t collide with other colliders. So tick of the trigger checkbox of your colliders and you should be set.
ah ok I will try, thanks