After upgrading to 2.6, something strange has happened to camera.aspect and camera.projectionMatrix. Both these variables now report different values between editor and web build for cameras that have a non-default viewport. The images produced look identical, but as soon as I add code that uses camera.aspect or camera.projectionMatrix, the result of that code will be different (and quite wrong) in the web build.
I cannot reproduce this with a new project, so it may just be an issue of my 2.5.1 project not porting properly to 2.6.
Does anyone have an idea about what’s going on?