Hi guys,
I used to have a scene file for Unity V2.6 which comprised of a single somewhat big collider mesh having interior cave structures. It used to work flawlessly earlier. Since the time I’ve updated my scene file to Unity V3.1, sometimes the collision gets missed out. Trying to fix the problem, I tried random things. I started off by splitting the mesh into a few concave and convex meshes. Strangely the problem got fixed.
I’m here to ask, what do you think could be the problem that might make it behave like that. More for the fact that it used to work so nice in 2.6 and not working properly in 3.1. It’s a big pain to fix all my meshes which used to work on 2.6.
Thanks in Advance. ![]()
Sayantan Biswas.