I was hoping that the unveiling of 3.0 would include a 2.7 (or some such) bugfix release. 2.6.1 has some major issues with resolution switching on the Mac that make it essentially impossible to use on the fly. After pushing the project to 3.0 for compatibility testing I was happy to see that this was resolved.
However- something in 3.0 is interacting with my project to cause some major kernel panics- they are bad enough that at first I assumed I had a RAM chip go faulty on me; I’m even seeing echo panics during the startup after a hard reboot. I think it’s the new shader system fighting with my existing shaders, based on the panic readouts reference to nvidia components, except that my existing shaders were pretty simple. I’m going to try to revert them all to builtin variations to see if I can isolate it.
Anyway: for the time being, I’m going to install 2.6.0 as a compile monkey alongside 2.6.1, and hold off on 3.0 until I figure out what is going on. In the meantime- here’s hoping for 2.7…
Support folk: you’ll get a bug report from me once I figure out what’s going on (and rule the potential for a RAM issue).