When I import a model from Blender into Unity, for some reason I end up with 2 assents. The second asset seems to be nothing. I can delete it and everything is fine. Can anyone tell me why this is happening? Am I doing something wrong?
When I import the model, I simply have been dragging the blend file to the Project.
Well, is that what it is? I don’t think just dragging a .blend in will generate that; you should have to open Blender from within the Unity project, and save, in Blender, before that happens.