2 axis tank using Rigidbody2D without inertia

I’m would like to know how I could make a 2D tank game (camera on top) move.

Indeed, I use rigidbody2D.AddRelativeForce(Vector2.up * speed); but there is a lot of inertia with the tank. How to delete this inertia ? I would like taht the tank move just like with transform.position += transform.up * speed * Time.deltaTime; (I can’t use this because of colliders)

Sorry, if I’m hard to understand, I’m not english native.

Set the velocity explicitly, and/or jack up Rigidbody2D.drag and Rigidbody2D.angularDrag. You can also use Rigidbody2D.MovePosition() and Rigidbody2D.MoveRotation().