So I have this (kind of old, something like 4.6) project I got forced into updating. This wasn’t much of a problem until now, but it seems like the behaviour of Cameras has changed in the meantime.
I have 2 cameras, one rendering the players view, one for 3d objects used in the UI. They render at the same time, using Culling Mask and Depth to determin what should be drawn where (basically UI in front of game…). This used to work, but now it looks like what you see on the screenshot.
Important: This only happens on WinPhone Devices. In Editor and Android it shows just fine!
The “weird” areas are actually flickering.
I played with the variables, but nothing really works. What got me closest to what I had was setting the ClearFlag to Don’t Clear on the UI-Cam, but that resulted in the UI Elements to draw “in order” with the world-Elements, so although not really being close in world space, based on the distant to its rendering camera objects could appear in front of the ui elements.
Running on Version 5.4.3
Any hints on how to restore my old status?
Thanks,
Daniel
