What is a way I could make my camera collide with a object at a certain distance from the player (thirdperson camera) so it doesnt go through walls, if possible also at a angle against wall it doesnt see through, and as little glitchy as possible.
How would I blur people that are very close to the camera or to far to see perfectly ? Oh and since im asking this, is it possible to blur slightly the edges of screen and make a bloom effect some how ?