I have a working projection mapping setup that I’m now adding more effects and objects to. I have two real world projectors that are aligned to the into scene cameras. After getting everything calibrated and working in both environments I’ve started to add more to the scene. This is where it breaks down for me.
I have two projection mapping Epson projectors. They have an ability to fade pixels in overlapped areas so that it produces a single image. The ultimate resolution is 3180x1900. The real world has a logo mounted to the wall that is mapped so that the game objects textures are projected into it. There is a plane that plays videos from a network source and that is all good.
As long as the objects in scene are at the same distance as the currently calibrated objects in the scene, everything overlaps and matches in the real world scenario. If I move the plane for video back or forward from the current position, the overlap no longer works. Everything is in perspective because that’s how reality works.
Is there any way to make it so the objects always overlap correctly at any distance from the sets of cameras? I thought about using one camera and then the two cameras view the output of the one camera. However, I think the trade-off with something set up like that would be that the central camera doesn’t show the correct perspective of the other two. Any suggestions on this would be helpful. I may be overthinking it all.