If I want to use a camera to pick up the player and enemies, and another for background elements. How do I do that? And is it tasking to the engine?
The thing is, I would want both cameras to run at once… or at least have the elements in their view funneled into one. Is this just gabbldegook? THing is I am using EasyMotion2D and its camera virtually eliminates the Z axis, so if I want to make nice, parallax backgrounds, it can work I am sure but I am not sure if it will work great.
:.[
In short, yes you can do that. I don’t think it’s especially taxing to render more than one camera unless you have a ton of them and they’re all rendering the same things over and over. In your case where you want foreground on one and background on another, it should be fine. The documentation has most of the info you probably need.
http://unity3d.com/support/documentation/Components/class-Camera.html
Of particular relevance to you are probably the Clear Flags, Background, Culling Mask, and Depth parameters of the camera.