Hey Folks 
I’d like to start a 2D Platformer in Unity as a school Project … I just downloaded Unity 3.0 and I do have to say it’s prety awesome !!! 
I tried the 2D Platformer tutorial … but either I’m realy stupid or just blind I cant find how to limit the movement to to the y and x - achis. Furthermore I can’t seem to let the camera follow the Player in a 2D Platformer style …
Can you help me? Do you know a nice tutorial I could use?
Cheers!
Dawnreaver
the limit to x and y is trivial: just don’t offer them any movement possibility in z direction 
if all movement from input only result in movement along x and y they won’t go anywhere else basically
Uhm … could you explain with an example? as I said I’m a blody beginner -_-’
Welcome to the forum, Dawnreaver!
In PlatformerController.js, you’ll notice the following function:-
function FixedUpdate () {
// Make sure we are absolutely always in the 2D plane.
transform.position.z = 0;
}
FixedUpdate gets called on a regular basis rather like Update. The function sets the character’s Z position to zero regularly so it will stay in the XY plane.
Now that is a great script.
Thank you
Hey folks 
I got the player - thingy to run on the z axis wooot!
Now I need to restrict the camera … everytime i go left or right the camera turns by 180° but I like it to stay stady… Any Ideas what I do wrong?
I used the Smooth-Follow script in the main camera and targeted the “player”
Cheers!
Dawnreaver