I don’t know the topic well enough to make a solid recommendation on improving performance. I do know though that it’s entirely normal for a high quality setting to take days. It’s just how Enlighten is. Best advice I’m able to personally give is to reduce the quality setting during development and save the highest setting for when you absolutely need it.
assuming youre not using lightprobes you can scale down the scene and light range accordingly, bake, and scale up everything to original scale. for large scenes I usually scale them up by 1/100
Thank you so much for every comment, I’m not giving up even stuck at “7/11 Light Transport I 33 jobs” since yesterday. but anyways thank you to let me know that still hope to finish it.
Baking usually takes around 10 mins at release quality here, due to optimised geometry and settings. You need to be thinking about your settings and read the blog to understand GI and general baking in Unity. Lots of optimisations possible or even just go realtime. Anything is worth more than 3 days.
To start, I typically use the very low parameters and 512 lightmap size. This gets me to something that will complete soon enough. Next I don’t mark anything as lightmap static unless it is over a certain size threshold, say 1 unit to start. Finally, I will tinker with how much lightmap space a model takes up.
Simple things like this can result in 10 min bake times and acceptable release quality. It is better to have something dirty and quick you can fix up with tweaks to settings.
GPU baking will come when Unity’s done it. Sounds like it will be sooner than when you finish your current baking job