2 different cameras

Hello I am trying to make a game for my friends and I to mess around with an iPhone and a computer is it possible to have 2 cameras and one camera view set specifically for the iPhone like the unity remote view and one for the computer.

I have made up a little code that’s supposed to detect the different platforms `#pragma strict

var cam : Transform;

function Update(){
if (Application.platform == RuntimePlatform.OSXEditor){

gameObject.SetActive(true);

}else if(Application.platform == RuntimePlatform.IPhonePlayer){

gameObject.SetActive(false);

}
}`

for iphone

`#pragma strict

var cam : Transform;

function Update(){
if (Application.platform == RuntimePlatform.IPhonePlayer){

gameObject.SetActive(true);

}else if(Application.platform == RuntimePlatform.OSXEditor){

gameObject.SetActive(true);

}
}`

the iPhone doesn’t have a separate when it’s supposed to and the camera which i’ve set inactive is supposed be active but stays inactive.

Sure - you can enable/disable specific cameras based on whether Application.platform returns IPhonePlayer or WindowsPlayer.

If Update gets called it is because the object is active. You may want to do the opposite and set it inactive if not the target platform.