2 Different materials?

I created a tree in Blender with 2 different materials, when imported as an FBX the two materials show up but with the same name. Editing one will change the other.

Is there a way to create different materials in unity itself, or unlike these two materials?

Figured it out, sorry for a waste of a post :slight_smile:

For the purpose of anyone else who might end up with the same problem with Blender coming here to look for a solution, can you explain what you did to fix it? Saves the thread being useless then.