2 different rendering pathes in one scene

Hello everybody

I’ve got a maybe pretty difficult question for you guys.

In my scene there are 2 things I need:

  • Realtime Shadows (with point lights)
  • Realtime Mirrors (I use the MirrorReflecting.shader from the wiki)

For the shadows I need Deffered Lighting, for the mirror I need forward rendering (else it doesn’t render lights).

My idea: Use 2 cameras, one for each rendering type.

The problem: One will always be higher than the other and that’s why I need suggestions how to be able to get both cameras to the same depth.

Or maybe somebody has an idea how to cast shadows with forward rendering OR making a mirror with deffered lighting.
I really hope that we can find a solution for this issue :slight_smile:

Thanks in advance!

SoBiT

No Unity pros in the house? :smile: