2 errors after importing an asset

Hello everybody,
Today I wanted to add the asset R.A.M 2019 - River Auto Material 2019 to my project and received the following two warnings:

  1. GUID [1b9cf70e087afa043896ae997fbc7fbc] for asset ‘Assets / NatureManufacture Assets / River Auto Material / Assets / Particles (for gamma rendering please adjust colors and opacity) / Textures/particle_08.png’ conflicts with:
    ‘Assets / NatureManufacture Assets / Forest Environment Dynamic Nature / R.A.M Non Tesseled trial / Textures / T_RAM_Trial_particle_08.png’ (current owner)
    Assigning a new guid.

  2. Shader warning in ‘NatureManufacture Shaders / Debug / Flowmap Direction’: floating point division by zero at line 74 (on d3d11)

After searching in vain for an hour for a solution to the first warning, I thought that I would rather ask for both warnings before I waste another hour on the second warning.

Thank you in advance.

Greetings Shad

PS: Sorry if I made a few mistakes in my language, I’m not the best in English

No idea on the second one, but on the first, your particle_08.png file has been imported twice from separate sources that share the same GUID, so Unity has reassigned it.

You should identify where each one is being used and make sure they are either identical (the PNG files) or that you don’t care which one is used, or reconnect the proper ones to where they might be used, probably in a material instance.

Or just keep working and wait for a bunch of pink particles to appear… those will be the ones that have an error in their texture. :slight_smile:

K, thx i´ll try it