hey guys ive had some problems and ive fixed them but these i have no idea theres 2 errors here they are :
Assets/Scripts/MenuManager.cs(103,37): error CS1503: Argument #3' cannot convert string’ expression to type `char’
Assets/Scripts/MenuManager.cs(103,37): error CS1502: The best overloaded method match for `UnityEngine.GUI.PasswordField(UnityEngine.Rect, string, char)’ has some invalid arguments
Here is my code :
using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour
{
public string CurrentMenu;
public string MatchName = “Welcome”;
public string MatchPassword;
void Start()
{
CurrentMenu = “Main”;
}
void OnGUI()
{
if (CurrentMenu == “Main”)
Menu_Main();
if (CurrentMenu == “Lobby”)
Menu_Lobby();
if (CurrentMenu == “Host”)
Menu_HostGame();
}
public void NavigateTo(string nextmenu)
{
CurrentMenu = nextmenu;
}
private void Menu_Main()
{
if(GUI.Button(new Rect(10,10,200,50), “Host Game”)) //GUI.Button if a method that returns a bool, needs an if block.
{
NavigateTo(“Host”);
}
}
private void Menu_HostGame()
{
if(GUI.Button(new Rect(10,10,200,50), “Back”)) //Again… the if.
{
NavigateTo(“Main”);
}
if(GUI.Button(new Rect(10, 60, 200, 50), “Start Server”))
{
}
GUI.Label(new Rect(220, 10, 130, 30), “MatchName”);
MatchName = GUI.TextField(new Rect(220, 10, 200, 30), MatchName);
GUI.Label(new Rect(220, 50, 130, 30), “MatchPassword”);
MatchPassword = GUI.PasswordField(new Rect(400, 50, 200, 30), MatchPassword,“*”);
}
private void Menu_Lobby()
{
}
}