Hi there,
I’ve noticed that there are 2 large textures from unity ads that get auto included into the build:
[Unity] 8.0 mb 3.0% Packages/com.unity.ads/Editor/Resources/Editor/portrait.jpg```
I've managed to have these not include in the build when i build locally by going to:
```C:\Users\User\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.ads@2.0.8\Editor\Resources\Editor```
and manually deleting the folders, but this isnt an option when building on cloud build. I've tried using a cloudbuild preprocess function to delete the filed prior to building:
```FileUtil.DeleteFileOrDirectory("Packages/com.unity.ads/Editor/Resources/Editor/landscape.jpg");```
But this didnt seem to delete them properly as they were still included in my build report.
How can i remove these files from my build on cloudbuild as they contribute a significant amount to the build when building for Android?
I'm using Unity 2017.4.22f1 and I dont even have the unity ads package installed, rather im using the GoogleMobileAdsUnityAdsMediation-2.3.0 adapter for admob.
Thanks,
Daniel.