Hi everyone, i need help for the videogame I’m creating:
I would like to create an android application where you have 2 main cameras working at the same time (the display should be divided into two parts). The two cameras will show the same point with only few centimeters of differences on the X axis.
The question is: how can I have two main cameras working at the same time?
Adjust viewport rect values,
something like
cam#1: w=0.5 (left side)
cam#2: x=0.5, w=0.5 (right side)
Cameras are just cameras. The main camera is just tagged ‘Main Camera’ for easy lookup and such, there’s nothing else special about it. So just create another camera and you’re good to go.
You can have two cameras… but remember, only one Audio Listener per scene.
Maybe, delete the audio listener from both cameras… and create a new object, right between the cameras, and add an audio listener component there.*
Within the Camera component parameters, use Viewport Rect values to define which area of the screen the Camera view is rendered on.
*It would be interesting if you could have two audio listeners, for left and right ear… just thought of that. Hmmmm… shrugs Or an “ear separation” parameter. Does the brain even process this separation though?
Unless your Networking then you can have as many Audio Listeners as you’d like as long as you know how to do it LOL.
Oops, my bad!
I think it does, try this video:
LOL Nothing to be My Bad about…
In theory there is always one Camera on the scene, but in reality there is more than one when you’re networking.
Only your client activates your Camera, the others get left disabled (via your client).
But in reality they do exist lol.
How else do you think you can tell which direction sound is coming from? And I assume you have heard of surround sound? Both rely heavily on the fact that your brain is very sensitive to the minute differences in timing and volume of sound in each ear.
Honestly? Never thought about it. I’ve always figured to make stuff sound on the left, just increase volume on the left speaker, and vice versa. Never thought about the brain picking up ever so slightly diferent sound arrival times on each ear… it’s kind of amazing.
I can totally tell where the sound is coming from in the barber shop video.
I’ve heard oculus rift’s crescent bay prototype will come with high quality sound headset included, now I know why! 3D Sound makes everything so much more immersive.