Hi,
So I’ve got a fairly small 3D game which I’m attempting to load on iOS, however it’s taking (literally) 2 minutes to load from the splash screen to in-game. I can’t for the life of me figure out why however…
There’s nothing I’m doing procedurally on load and the full app has the following memory usage:
Textures 5.9 mb 27.1%
Meshes 3.2 mb 14.8%
Animations 0.0 kb 0.0%
Sounds 51.1 kb 0.2%
Shaders 65.4 kb 0.3%
Other Assets 13.3 kb 0.1%
Levels 8.1 mb 37.5%
Scripts 468.2 kb 2.1%
Included DLLs 3.8 mb 17.6%
File headers 73.4 kb 0.3%
Complete size 21.7 mb 100.0%
I’m very confused as to why it’s taking so long to load, but would appreciate any suggestions people have for things to check?
Thanks,
- Adam