Hey everyone,
We’re happy to announce that we have two new free technical e-books available for programmers or any Unity creator who wants to learn how to keep their code clean.
Create a C# style guide: Write cleaner code that scale
This e-book compiles advice from industry experts on how to create a code-style guide. While there’s more than one way to format Unity C# code, agreeing on a consistent code style for your project enables your team to develop a clean, readable, and scalable codebase
A few topics we cover in this guide:
- Naming conventions
- Formatting
- Classes
- Methods
- Comments
>>Download the C# code style guide
Level up your code with game programming patterns
Written by internal and external Unity experts, this e-book is a resource that can help expand your developer’s toolbox. It explains well-known design patterns and shares practical examples for using them in your Unity project.
Here are some of the topics we cover in the guide:
- SOLID principles
- Design patterns for game development
- Factory, singleton, command, state, and observer patterns
- Object pooling
- Model View Presenter (MVP)
Both the e-book and sample project on the use of design patterns are available to download for free:
We hope you find these guides useful! If you think something is missing or could be improved - do let us know in this thread.