2 problems i have with unity i hope somebody help me with
i made the character in 3d max and when i import in to unity the follwoing happens
when the character walk in unity the pivot point is left behind the character so it is not going to move and rotate correctly.
2- i have to scale my model x50 in unity to match the made terrian in unity, for example i made a building 10 mrs long in max, put when i import it into unity i have to scale it 49 times to be 10 ms
For the second problem, right-click on your model in the assets browser and choose Import Settings. Change the scale factor from 0.1 to… some larger number I guess. Play around until you get the scale factor you’re looking for.
On the first problem, I just want to rule out the possibility that you animated the character actually moving it’s position and didn’t do a stationary walk cycle. You are using a stationary walk cycle, right? 
aaronsullivan:
actually, all the animation wasnt made in place except the walking as i didnt have problem with this issue when i was working with director , you have an option to make the animation run in place which is much easier than making the animation run in place in max
bottom line, some of the animation i tested run in place and others arent, but the problem in both, the pivot point is way away, even after attaching the pivot point to the parent bone in max