I have a game on Steam, built from Unity. I am considering creating a new product (a content authoring tool) that uses all of the existing project data/assets.
The simplest way I can think to do this is is to have a new scene specific to the tool. When I build the tool, add this scene and make it first, then when I build the game remove the scene. I think this would achieve the results I want, although with a somewhat clunky build process.
Is there a better way? Are there issues with my solution I haven’t though of?