Hello, these are my questons
1) i'm having a problem with the ontrigger events. i have two objects with colliders both of them, one has a rigidbody (iskinematic=true) attached to it and the other is a trigger. so the problem is the ontrigger event is only getting called if both objects are moving (transform.position). if one of the body is standing still, ontrigger event does not get called. i found a temporal solution by transforming the object by very small amounts (almost zero), but i dont think this is a very smart solution.
2) I have one gameobjectobject (rigidbody with iskinematic) and it has a children gameobject (rigidbody with iskinematic) I attached a script that detaches the children, deactivates iskinematic and applies a force. but the children just stands still, it doesn't move. what could be the problem?
Thabk you for your help.