I know this has been asked a billion times, but i was just wondering why if i import a plane from blender that has 2 sides. that it looses the back side during import!?
The answer is the same as the first billion times: the shader is using backside culling in Unity, and while you can turn off backside culling, the lighting will be wrong on the other side. While you can technically make a shader with correct lighting on both sides, it’s far easier just to duplicate and flip the plane so you model both sides.
–Eric
Thank you Eric, i didnt know the “exact” reason. But thank you for replying to my question. Now have a good day.