2 sided textures

hello
i want to know how to use the 2 sided option from 3ds max to unity. In 3ds max, it works, but after exporting fbx into unity, only one face appears…

Invoice no: 200510275 for Unity

Hello!

I’m not sure what you are talking about…

but if you want to see an object from all sides (no matter where the normals point), get a culloff shader :slight_smile: (search in the forums, I have posted them)

http://forum.unity3d.com/viewtopic.php?t=32855&highlight=culloff+shader

yep that’s mine lol :stuck_out_tongue: