hello
i want to know how to use the 2 sided option from 3ds max to unity. In 3ds max, it works, but after exporting fbx into unity, only one face appears…
Invoice no: 200510275 for Unity
hello
i want to know how to use the 2 sided option from 3ds max to unity. In 3ds max, it works, but after exporting fbx into unity, only one face appears…
Invoice no: 200510275 for Unity
Hello!
I’m not sure what you are talking about…
but if you want to see an object from all sides (no matter where the normals point), get a culloff shader (search in the forums, I have posted them)
yep that’s mine lol