2 small questions about moving JAVASCRIPT

I have 2 questions about moving in unity3d

first of all what i have to change in my update method to make character able to move whether is he grounded or not, if i try to do it i always make something wrong so it just keep jumping even if he havent touched the ground heres my update method

function Update () {
    // Only allow movement and jumps while grounded
    if(grounded) {
        moveDirection = new Vector3((Input.GetMouseButton(1) ? Input.GetAxis("Horizontal") : 0),0,Input.GetAxis("Vertical"));

        // if moving forward and to the side at the same time, compensate for distance
        // TODO: may be better way to do this?
        if(Input.GetMouseButton(1) && Input.GetAxis("Horizontal") && Input.GetAxis("Vertical"))
            moveDirection *= .7;

        moveDirection = transform.TransformDirection(moveDirection);
        moveDirection *= isWalking ? walkSpeed : runSpeed;

        moveStatus = "idle";
        if(moveDirection == Vector3.zero)
            moveStatus = isWalking ? "walking" : "running";

        // Jump!
        moveDirection.y = jumpSpeed;

        if(transform.position.y > highestPosition) highestPosition = transform.position.y;
        GameObject.Find("g_Score").guiText.text = " "+highestPosition;
    }

    // Allow turning at anytime. Keep the character facing in the same direction as the Camera if the right mouse button is down.

    if(Input.GetMouseButton(2) || Input.GetMouseButton(0))
        Screen.lockCursor = false;
    else
        Screen.lockCursor = false;

    // Toggle walking/running with the T key
    if(Input.GetKeyDown("t"))
        isWalking = !isWalking;

    //Apply gravity
    moveDirection.y -= gravity * Time.deltaTime;

    //Move controller
    var controller : CharacterController = GetComponent(CharacterController);
    var flags : CollisionFlags = controller.Move(moveDirection * Time.deltaTime);
    grounded = (flags & CollisionFlags.Below) != 0;
}

and then for the another question, how can i make the moving forward and back with keys right and left instead of up and down, please help me someone, i am so pissed off with this! :<

1 Answer

1

Remove the movement code from if( isGrounded){} but keep the jump code in there.

Change the order of "Horizontal" and "Vertical" to swap the forward/back with left/right.