I’d like to add shadows to the following shader that blends two textures…
Got the base from here
http://wiki.unity3d.com/index.php?title=Blend_2_Textures
Unsuccessfully tried to add another texture to this one http://answers.unity3d.com/questions/688943/how-to-receive-shadows-on-a-simple-custom-shader.html
Using multiple quads with the latter didn’t help either, since it seems transparency and shadows
don’t mingle…
How could I fix this?
Shader "GroundWithOverlay"
{
Properties
{
_Density("Density", Range(0, 1)) = 0.5
_MainTex("Ground", 2D) = ""
_OverlayTex("Overlay", 2D) = ""
}
SubShader
{
Pass
{
SetTexture[_MainTex]
SetTexture[_OverlayTex]
{
ConstantColor(0,0,0,[_Density])
Combine texture Lerp(constant) previous
}
}
}
}