2 Textures 1 Terrain

Ok so this isnt so simple.

1 Terrain, with 1 texture(splatmap) covering the entire terrain.

so terrain x and y =2000, Splatmap also = 2000.

How do I switch its texture with another texture?

I tried duplicating the terrain and switching one off and the other on, but when you change the splat of Terrain1, Terrain2 also changes…hahahahahaha!

Any help out there? I thought toggling terrains was a shoe-in but it turns out its not.

Thanks
AaronC

depending on the detail, desired size, and complexity of your terrain you might be able to get away with exporting your terrain to a 3D modeling app, and then reimporting the mesh into Unity. You could then treat the terrain like a normal game object and switch textures that way.

*although every time I played around with exporting terrains the triangle count was staggeringly high.

The other option (in my head) is to simply create the terrain from scratch in a 3D modeling app. But you wouldn’t get the nice height manipulation and texture tools.

I am not sure if there is a way to export the splatmap… if there is, then you might be able to alter it as a new version and then swap just the splatmap.

** from what I understand, much of the terrain engine is able to be altered via script, but the documentation is not written for it… something about UT worrying about users breaking things.

I hope some of this helps, I would love to hear how you end up doing this.

~cDixRun

Thanks, I ended up hiring Yilmaz to come up with a solution as hes pretty sharp in all things code:

(VoxelBoy)
http://forum.unity3d.com/viewtopic.php?t=48564

So as its a solution that represents an investment Id be happy to onsell it at a lesser cost to recuperate some costs. Probably $10? If you’re ok with that drop me a PM…
Cheers
AC