2 UVs set and need lightmap UV slot

Hi,
I want to know how can I do to put a lightmap on one of my material which has a shader using already 2 UV slot ?

If someone got some tips with that ?

Thanks.

At the moment you can not have more than two UV sets in Unity. So solution is either to use first UV1 for what you’re using UV1&UV2 (i.e. they have to be the same), or simply do not regenerate UV2 and use it for lightmaps (in this case UV2 has to be 0-1 bounds and has to be non-overlapping)