So my app as a compressed zip comes to 17.8 MB. Blast, I may have gotten it down quite a bit more if Unity 3’s stripping didn’t break GUI scroll (and who knows what else) on or around the f2 or f3 build.
I’m slightly worried that the added DRM bulk tacked on by Apple will push it over the 20 MB limit for mobile downloads. The reason I’m only slightly worried is that I know an app can do well even if it’s over 20 MB, but hey I’d rather get it in under 20 MB if feasible.
My question has to do with the size added by Apple’s added bulk. Anyone have some ideas of how that added bulk impacts the final compressed size? I wonder also if the amount of added bulk is generally fixed, or more a percentage of the overall size. Also I wonder if there other variables that are in play. Maybe the final download will be 25 MB due to a different compression scheme or something. I’m trying to gauge if my app might slip under the 20 MB limit in the end, given its 17.8 MB zipped size as submitted to Apple. Any observations would be appreciated.