2017.1.0b5 Timeline - Playable Director Not Looping Audio

Using 2017.1.0b5 and am not sure whether its something I have missed.

I am using a Playable Director with Wrap Mode set to Loop and whilst the animations loop happily, the audio does not when I add an Audio Track, they play once and then stop.

Any pointers as to where I can look. I am using a script to manage the start and end of the timeline using playableDirector.Play() and had moved to the Timeline tool as it makes my workflow so much easier.

You’ll get better responses in the Unity 2017 beta forum: Unity Engine - Unity Discussions

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