[2017.1] Asset bundles are not working as in 5.6

Hi,

we are using Asset Bundles since Unity 5.2. We have a custom build pipeline (NOT the Unity provided tools from bitbucket or the browser tool from the asset store) in place which was working fine until we switched to Unity 2017.1 yesterday. We changed nothing in our asset bundle codebase.

Scriptable object assets and prefabs with scripts are a problem because Unity couldn’t find the scripts when loaded from an asset bundle. We get messages like “The referenced script on this Behaviour is missing!” or “The file ‘none’ is corrupted! Remove it and launch unity again!”.

The assets are fine in the editor. It’s just a problem if we put the assets in asset bundles.

Edit: The files are in the asset bundles if you look at the manifest file.

Has anyone else similar problems and maybe a solution?

Greetings

Tuni

Hi Tuni,

I am having some issues with AssetBundles as well. You could try setting AssetBundle to “None” on all assets and back to the name from before. I think that was a workaround I found some weeks ago.

I created the same thread in the “experimental asset bundle” forum for better visibility by the devs. If you have the same problem look at this thread (making progress on the issue so far and found a workaround for us):