2017.2.0f3 dragging of prefabs into scene sometimes fails

I experience a quite annoying problem with dragging of prefabs into the scene. Sometimes it works as expected but sometimes it moves the last dropped gameobject instead.

In the attached screen recording you’ll see it’s about a fifty-fifty chance of a successful drag (ignore the first attempt where I took the wrong one).

It happened to me as well, I found out it’s a naming issue, If you rename the instance with a different name it works. Be sure to not have the prefab with a parent empty having the same name of one of it’s childs.

Hi,

I’ve just gotten started with the Linux editor and have been having this same issue, but much more than 50% of the time. I can open a project and drag a prefab into the scene, but any subsequent drags will fail with the exact same NullReferenceException you see there. It’s quite exasperating.

Can we please confirm the exact way to reproduce it so that we can learn to work around until resolved?

Thanks

I don’t have a workaround and even a method to reproduce it reliably is not easy as the problem seems to be very random. Renaming does not help and when the problem occurs the editor seems to pick the nearest object in the world even if it’s a totally different one to the prefab I try to place. That’s why I recorded the editor session to show the problem.

I just switched to 2017.3.0b1 and at least for the time being I haven’t run into the same problem. I hope it stays that way.