2017.3 Capture Input

I have added XR support in the Player Settings menu. I now have a question about polling for input on the controllers. I was looking at this link: Unity - Manual: XR architecture

So I figured I’d add these buttons to the Input Manager. Nothing happened. I figure I’d try this: Unity - Scripting API: Input.GetJoystickNames The script provided doesn’t work.

I just want to know how to say if Button.One is pressed. Or if an axis != 0

Look at this: Motion Controllers (Vive or Oculus) without plug-ins (SteamVR or Oculus Tools)

TLDR:

Like any other input, Fire, Submit. you have to add “joystick button [Unity Button ID]” provided from the table in the first post.

I really think the documentation should be changed.