Hello,
Can’t seem to find anything about it anywhere, and it seems to be a pretty substantial issue:
Download the f1 build since I wanted to test out the 32 bit buffer for vertices, and i tried dragging a substance material in the project window to import it, and it wouldnt import. Copy/pasting it into the folder itself in windows explorer worked, and imported okay, but the material in the inspector is throwing up a warning about “Procedural Materials will be not be supported in upcoming versions of Unity.”
What’s up with that? Unity has been pushing the adoption of substances for a while, why is that being taken away?
EDIT: Nevermind
https://www.allegorithmic.com/blog/substance-source-flows-directly-unity-and-unreal-engine-4