2017.4.2f2 - ALOT of EGL_BAD_ALLOC on Samsung Galaxy 8(+) devices

Currently using Unity 2017.4.2f2 and seeing users crash with the error:
[EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.

Can’t recreate this myself (primarily because I don’t have ha Galaxy 8). But it seems to occur when people “leave” app by watching ads (might be if the ad is landscape) and then returns to app (portrait). Seems very related to: Unity Issue Tracker - [Android] App does not resume graphics context after being minimized and maximized again if Graphics Jobs are enabled

But the app don’t have graphics jobs enabled.

Hi,

The original issue was related to graphics jobs and multi-threaded rendering. If those settings are disabled in your project, this is likely to be a different problem. Could you please send us a bug report along with a project that could be used to reproduce the issue? :slight_smile:

I will try get the time to upload the project and make an official bug report and post the issue id here.