Currently using Unity 2017.4.2f2 and seeing users crash with the error:
[EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
Can’t recreate this myself (primarily because I don’t have ha Galaxy 8). But it seems to occur when people “leave” app by watching ads (might be if the ad is landscape) and then returns to app (portrait). Seems very related to: Unity Issue Tracker - [Android] App does not resume graphics context after being minimized and maximized again if Graphics Jobs are enabled
But the app don’t have graphics jobs enabled.